About The Wolf's Hour
by Robert McCammon
I began The Wolf's Hour with the idea that I wanted to do a
different kind of werewolf story, coupled with elements of romance and
heroism. I wanted my werewolf to be a man who often enjoys being a
creature who runs on all fours, with a keen sense of smell and vision.
Sometimes, Michael Gallatin would much rather be a wolf than a human
being.
I also wanted to do away with some of the conventions of the werewolf
tale. I didn't see any need for werewolves to be restricted to the
full moon in order to change, nor did it necessarily have to be night.
I wanted to create creatures who had struggled to take control of
their situation rather than being at the mercy of their circumstances.
Which is not to say that a werewolf's life is easy; as one of the
characters says, "A werewolf never dies of old age."
As much as possible, I wanted to try to make the development and life
of these creatures as believable as possible. Which meant they would
learn to endure extreme hardship, because how else could they live but
in a wilderness environment? But I think there would be great joy in
learning how to see the world as a wolf does, in learning—and it
wouldn't be easy—how to run on all fours and use your tail as a
rudder, how to hunt prey and kill it with your teeth and claws, and
generally survive on a level that is at the same time both brutal and
elegant.
The merging of brutality and elegance is what I was trying to
accomplish, and I hope it succeeded reasonably well. The Wolf's
Hour is set during World War II, and goes back and forth in time
to show how Michael Gallatin became a werewolf and also follows his
current mission in occupied France as a British secret agent. I've
been asked why I chose World War II as my time frame, and not the
modern era. My answer is that the period of the second World War
appears to be—wrongly or rightly—a very romantic time in the
history of the world. Romantic, that is, in the sense that one knew
who wore the black hats and who wore the white hats. It was a period
of apocalyptic decisions and events, and more surely the pivotal
period of the twentieth century. It seemed right for The Wolf's
Hour, which is basically the tale of nature versus technology.
I also grew up reading the Ian Fleming James Bond novels, and I
wanted to create a character who loved life yet had no qualms about
killing if the situation demanded it. Michael Gallatin is not a man
who kills for pleasure, but he is certainly a dangerous man because he
knows—like the wolf does—that killing is basic to his survival. I
also wanted Michael Gallatin to be a compassionate man, in that his
work and the nature of killing is not his entire focus for being. He
is a professional at his craft, but he's certainly not a machine and I
wanted him to have very human emotions.
The Wolf's Hour is a departure for me in that it's not
necessarily a horror novel, though its basis is the werewolf tale.
Not horror, at least, in the supernatural sense, but the horror in
The Wolf's Hour is fashioned by human hands, with a "horror
genre" figure as the hero. I wanted to turn around the popular
culture idea of a werewolf being a dumb brute who in the light of the
full moon is compelled to rend and destroy. In The Wolf's
Hour, it's the world beyond the werewolves that is brutish and
destructive, while the werewolves themselves kill not for pleasure,
but for survival.
I enjoyed researching wolf behavior before I started the book, and I
also enjoyed reading a lot of military history and data about the
personalities of the era, some of whom make appearances in the book.
The Wolf's Hour was fun to write, and I hope in the future to
continue Michael Gallatin's story.
Copyright © 1989 by Robert McCammon. This essay originally
appeared in Mystery Scene magazine, issue 20,
March/April 1989. Reprinted with permission of the author.
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